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Autor Thema: erste Infos zum Demonhunter/Dämonenjäger  (Gelesen 1864 mal)

Matze

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erste Infos zum Demonhunter/Dämonenjäger
« am: 07. August 2015, 10:23:39 »

  • There are many different horn styles to choose from, along with the option to have no horns.
  • Demon Hunters can also have tattoos, which will be shown off with the Demon Hunter class specific armor.
  • There are different skin variations. Some are scaly and demonic and some are more normal.
  • There are different types of eyewear as well. The Illidan style, a veil, or other blindfolds are available.
  • Demon Hunters are a Hero Class, meaning they have a unique starting experience, similar to what Death Knights got. They will also start at a very high level, allowing you to immediately flow into the Legion content.

The Demon Hunter is awoken in the Vault of the Wardens. The Wardens are desperate for their help when the Legion invades. Before you do that, you will get to take part in the events that take place ten years back in time at the Black Temple. You, as a member of the Illidari, are sent off by Illidan on a crucial mission to the world of Mar'duun.

  • Demon Hunters only have two specs, as a healer didn't make sense and another DPS spec would water down the identity of the class.
  • Havok is the DPS spec and Vengeance is the Tank spec.


Abilities
  • Fel Rush - Multiple charges. Rush forward, dealing 7,215 Fire damage to all enemies in your path. Generates 40 Fury if you inflict damage to at least one target.
  • Chaos Strike - 40 Fury, Melee Range, Instant. A brutal attack that strikes all enemies in front of you for 8,741 Chaos damage.
  • Chaos Nova - 30 Fury, Instant, 1 min cooldown. Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing 5,772 Chaos damage.
  • Eye Beam - 25 Fury, 40 yd range, Channeled, 12 sec cooldown. Blast the target and any enemies near the target for 21,650 Fire damage over 3.71 sec.
  • Spectral Sight - Instant, 2 min cooldown. Allows you to see enemies through physical barriers, as well as those stealthed and invisible.
  • Vengeful Retreat - Instant, 24 sec cooldown. Vault back and avoid the next attack or spell directed at you.
  • Double Jump allows you to get over obstacles that other classes cannot!
« Letzte Änderung: 07. August 2015, 10:28:14 von Matze »
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